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Merge pull request #450 from mc-server/redstonefixes

Multiple fixes
This commit is contained in:
Mattes D
2013-12-19 13:58:49 -08:00
6 changed files with 94 additions and 26 deletions

View File

@@ -264,9 +264,6 @@ void cClientHandle::Authenticate(void)
// Send experience
m_Player->SendExperience();
// Send gamemode (1.6.1 movementSpeed):
SendGameMode(m_Player->GetGameMode());
m_Player->Initialize(World);
m_State = csAuthenticated;
@@ -489,6 +486,9 @@ void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_Hel
void cClientHandle::HandlePlayerAbilities(bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed)
{
UNUSED(FlyingSpeed); // Ignore the client values for these
UNUSED(WalkingSpeed);
m_Player->SetCanFly(a_CanFly);
m_Player->SetFlying(a_IsFlying);
}
@@ -1065,7 +1065,29 @@ void cClientHandle::HandleAnimation(char a_Animation)
// Plugin disagrees, bail out
return;
}
// Because the animation ID sent to servers by clients are different to those sent back, we need this
switch (a_Animation)
{
case 0: // No animation - wiki.vg doesn't say that client has something specific for it, so I suppose it will just become -1
case 1:
case 2:
case 3:
{
a_Animation--; // Offset by -1
break;
}
case 5:
case 6:
case 7:
{
a_Animation -= 2; // Offset by -2
break;
}
default: // Anything else is the same
break;
}
m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, a_Animation, this);
}