ChunkSender is now warnings clean
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@@ -87,7 +87,7 @@ public:
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virtual void SendTo(cClientHandle & a_Client) = 0;
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/// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing.
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virtual bool Tick(float a_Dt, cChunk & a_Chunk) { return false; }
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virtual bool Tick(float /*a_Dt*/, cChunk & /*a_Chunk*/) { return false; }
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protected:
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/// Position in absolute block coordinates
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