Fixed a deadlock by removing clients from all chunks upon their exit, not using the clients chunklists.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@426 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1196,17 +1196,26 @@ bool cChunk::AddClient(cClientHandle* a_Client)
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void cChunk::RemoveClient( cClientHandle* a_Client )
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{
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m_LoadedByClient.remove( a_Client );
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if ( !a_Client->IsDestroyed() )
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for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
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{
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for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
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if (*itr != a_Client)
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{
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LOG("chunk [%i, %i] destroying entity #%i for player \"%s\"", m_PosX, m_PosZ, (*itr)->GetUniqueID(), a_Client->GetUsername().c_str() );
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cPacket_DestroyEntity DestroyEntity( *itr );
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a_Client->Send( DestroyEntity );
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continue;
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}
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}
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m_LoadedByClient.erase(itr);
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if ( !a_Client->IsDestroyed() )
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{
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for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
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{
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LOGD("chunk [%i, %i] destroying entity #%i for player \"%s\"", m_PosX, m_PosZ, (*itr)->GetUniqueID(), a_Client->GetUsername().c_str() );
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cPacket_DestroyEntity DestroyEntity( *itr );
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a_Client->Send( DestroyEntity );
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}
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}
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return;
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} // for itr - m_LoadedByClient[]
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}
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