@@ -5,7 +5,6 @@
|
||||
|
||||
|
||||
#include "BroadcastInterface.h"
|
||||
#include "ChunkInterface.h"
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||||
#include "Entities/../World.h"
|
||||
#include "Entities/Player.h"
|
||||
#include "WorldInterface.h"
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||||
@@ -64,21 +63,22 @@ class cPlayerBedStateUnsetter :
|
||||
public cPlayerListCallback
|
||||
{
|
||||
public:
|
||||
cPlayerBedStateUnsetter(Vector3i a_Position, cWorldInterface & a_WorldInterface) :
|
||||
m_Position(a_Position), m_WorldInterface(a_WorldInterface)
|
||||
cPlayerBedStateUnsetter(Vector3i a_Position, cChunkInterface & a_ChunkInterface) :
|
||||
m_Position(a_Position),
|
||||
m_ChunkInterface(a_ChunkInterface)
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool Item(cPlayer * a_Player) override
|
||||
{
|
||||
cBlockBedHandler::SetBedOccupationState(m_ChunkInterface, a_Player->GetLastBedPos(), false);
|
||||
a_Player->SetIsInBed(false);
|
||||
m_WorldInterface.GetBroadcastManager().BroadcastEntityAnimation(*a_Player, 2);
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
Vector3i m_Position;
|
||||
cWorldInterface & m_WorldInterface;
|
||||
cChunkInterface & m_ChunkInterface;
|
||||
};
|
||||
|
||||
|
||||
@@ -97,7 +97,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
|
||||
if (a_WorldInterface.GetTimeOfDay() > 13000)
|
||||
{
|
||||
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
|
||||
if (Meta & 0x4)
|
||||
if ((Meta & 0x4) == 0x4)
|
||||
{
|
||||
a_Player->SendMessageFailure("This bed is occupied");
|
||||
}
|
||||
@@ -105,7 +105,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
|
||||
{
|
||||
Vector3i PillowDirection(0, 0, 0);
|
||||
|
||||
if (Meta & 0x8)
|
||||
if ((Meta & 0x8) == 0x8)
|
||||
{
|
||||
// Is pillow
|
||||
a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
|
||||
@@ -122,19 +122,12 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
|
||||
}
|
||||
}
|
||||
|
||||
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit
|
||||
a_Player->SetIsInBed(true);
|
||||
a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
|
||||
SetBedOccupationState(a_ChunkInterface, a_Player->GetLastBedPos(), true);
|
||||
a_Player->SetIsInBed(true);
|
||||
a_Player->SendMessageSuccess("Home position set successfully");
|
||||
|
||||
cTimeFastForwardTester Tester;
|
||||
if (a_WorldInterface.ForEachPlayer(Tester))
|
||||
{
|
||||
cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_WorldInterface);
|
||||
a_WorldInterface.ForEachPlayer(Unsetter);
|
||||
a_WorldInterface.SetTimeOfDay(0);
|
||||
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b); // Clear the "occupied" bit of the bed's block
|
||||
}
|
||||
a_WorldInterface.ScheduleTask(20, cWorld::cTaskTryAwakeSleepingPlayers(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface));
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user