Optimized chunk loader
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@@ -235,7 +235,6 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
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CanMove = false;
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TeleportToCoords(m_LastPos.x, m_LastPos.y, m_LastPos.z);
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}
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m_ClientHandle->StreamChunks();
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}
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if (CanMove)
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