Updated chunk sending to 1.8
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@@ -121,7 +121,7 @@ void cProtocol180::SendPlayerMoveLook(void)
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{
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ASSERT(m_State == 3); // In game mode?
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/*cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
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cPacketizer Pkt(*this, 0x08); // Player Position And Look packet
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cPlayer * Player = m_Client->GetPlayer();
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Pkt.WriteDouble(Player->GetPosX());
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@@ -131,7 +131,7 @@ void cProtocol180::SendPlayerMoveLook(void)
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Pkt.WriteDouble(Player->GetPosZ());
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Pkt.WriteFloat((float)Player->GetYaw());
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Pkt.WriteFloat((float)Player->GetPitch());
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Pkt.WriteByte(0);*/
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Pkt.WriteByte(0);
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}
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@@ -168,12 +168,12 @@ void cProtocol180::SendEntityVelocity(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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/*cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
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cPacketizer Pkt(*this, 0x12); // Entity Velocity packet
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Pkt.WriteVarInt(a_Entity.GetUniqueID());
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// 400 = 8000 / 20 ... Conversion from our speed in m/s to 8000 m/tick
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Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400));
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Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400));
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Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400));*/
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Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400));
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}
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@@ -395,9 +395,9 @@ void cProtocol180::SendPluginMessage(const AString & a_Channel, const AString &
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{
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ASSERT(m_State == 3); // In game mode?
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/*cPacketizer Pkt(*this, 0x3f);
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cPacketizer Pkt(*this, 0x3f);
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Pkt.WriteString(a_Channel);
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Pkt.WriteBuf(a_Message.data(), a_Message.size());*/
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Pkt.WriteBuf(a_Message.data(), a_Message.size());
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}
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@@ -672,10 +672,7 @@ void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
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{
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HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel);
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AString Data;
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if (!a_ByteBuffer.ReadString(Data, a_ByteBuffer.GetReadableSpace() - 1))
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{
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return;
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}
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a_ByteBuffer.ReadAll(Data);
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m_Client->HandlePluginMessage(Channel, Data);
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}
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