Add armor to switch() in ItemHandler.cpp
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@@ -1108,7 +1108,7 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C
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return;
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}
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//Armors haven't a dbl click
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// Armors haven't a dbl click
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if (a_ClickAction == caDblClick)
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{
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return;
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