ItemHandler: changed IsDrinkable() to take a short argument
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@@ -504,9 +504,9 @@ bool cItemHandler::IsFood(void)
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bool cItemHandler::IsDrinkable(const cItem * a_Item)
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bool cItemHandler::IsDrinkable(short a_ItemDamage)
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{
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UNUSED(a_Item);
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UNUSED(a_ItemDamage);
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switch (m_ItemType)
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{
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