Unmounting vehicles implemented in the 1.6.1 way
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1650 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1200,6 +1200,19 @@ void cClientHandle::HandleEntityAction(int a_EntityID, char a_ActionID)
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void cClientHandle::HandleUnmount(void)
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{
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if (m_Player == NULL)
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{
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return;
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}
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m_Player->Detach();
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}
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void cClientHandle::SendData(const char * a_Data, int a_Size)
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{
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{
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