Rewritten entity-on-fire management ("forever on fire" bugs)

Fixes FS #297 and part of FS #403.
Added sizes to all entities.
Moved all damage-related functions from cPawn to cEntity
API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords()

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-07-01 10:39:56 +00:00
parent 3cfe865df3
commit 37276a4430
72 changed files with 2640 additions and 2446 deletions
+2 -2
View File
@@ -9,7 +9,7 @@
cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, float a_FuseTimeInSec) :
super(etTNT, a_X, a_Y, a_Z),
super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98),
m_Counter(0),
m_MaxFuseTime(a_FuseTimeInSec)
{
@@ -20,7 +20,7 @@ cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, float a_FuseTimeInSec
cTNTEntity::cTNTEntity(const Vector3d & a_Pos, float a_FuseTimeInSec) :
super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z),
super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98),
m_Counter(0),
m_MaxFuseTime(a_FuseTimeInSec)
{