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Rewritten entity-on-fire management ("forever on fire" bugs)

Fixes FS #297 and part of FS #403.
Added sizes to all entities.
Moved all damage-related functions from cPawn to cEntity
API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords()

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-07-01 10:39:56 +00:00
parent 3cfe865df3
commit 37276a4430
72 changed files with 2640 additions and 2446 deletions

View File

@@ -447,7 +447,7 @@ bool cPluginManager::CallHookHandshake(cClientHandle * a_ClientHandle, const ASt
bool cPluginManager::CallHookKilling(cPawn & a_Victim, cEntity * a_Killer)
bool cPluginManager::CallHookKilling(cEntity & a_Victim, cEntity * a_Killer)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_KILLING);
if (Plugins == m_Hooks.end())
@@ -867,7 +867,7 @@ bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCrafti
bool cPluginManager::CallHookTakeDamage(cPawn & a_Receiver, TakeDamageInfo & a_TDI)
bool cPluginManager::CallHookTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_TAKE_DAMAGE);
if (Plugins == m_Hooks.end())