1
0

Rewritten entity-on-fire management ("forever on fire" bugs)

Fixes FS #297 and part of FS #403.
Added sizes to all entities.
Moved all damage-related functions from cPawn to cEntity
API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords()

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-07-01 10:39:56 +00:00
parent 3cfe865df3
commit 37276a4430
72 changed files with 2640 additions and 2446 deletions

View File

@@ -2,7 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Plugin.h"
#include "Pawn.h"
// #include "Pawn.h"
#include "Player.h"
#include "World.h"
#include "CommandOutput.h"
@@ -187,7 +187,7 @@ bool cPlugin::OnHandshake(cClientHandle * a_Client, const AString & a_Username)
bool cPlugin::OnKilling(cPawn & a_Victim, cEntity * a_Killer)
bool cPlugin::OnKilling(cEntity & a_Victim, cEntity * a_Killer)
{
UNUSED(a_Victim);
UNUSED(a_Killer);
@@ -468,9 +468,9 @@ bool cPlugin::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Gr
bool cPlugin::OnTakeDamage(cPawn & a_Pawn, TakeDamageInfo & a_TakeDamageInfo)
bool cPlugin::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo)
{
UNUSED(a_Pawn);
UNUSED(a_Receiver);
UNUSED(a_TakeDamageInfo);
return false;
}