Rewritten entity-on-fire management ("forever on fire" bugs)
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -2,7 +2,7 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Plugin.h"
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#include "Pawn.h"
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// #include "Pawn.h"
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#include "Player.h"
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#include "World.h"
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#include "CommandOutput.h"
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@@ -187,7 +187,7 @@ bool cPlugin::OnHandshake(cClientHandle * a_Client, const AString & a_Username)
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bool cPlugin::OnKilling(cPawn & a_Victim, cEntity * a_Killer)
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bool cPlugin::OnKilling(cEntity & a_Victim, cEntity * a_Killer)
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{
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UNUSED(a_Victim);
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UNUSED(a_Killer);
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@@ -468,9 +468,9 @@ bool cPlugin::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Gr
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bool cPlugin::OnTakeDamage(cPawn & a_Pawn, TakeDamageInfo & a_TakeDamageInfo)
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bool cPlugin::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo)
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{
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UNUSED(a_Pawn);
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UNUSED(a_Receiver);
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UNUSED(a_TakeDamageInfo);
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return false;
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}
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