Rewritten entity-on-fire management ("forever on fire" bugs)
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -3,13 +3,14 @@
|
||||
|
||||
#include "Squid.h"
|
||||
#include "../Vector3d.h"
|
||||
#include "../Chunk.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cSquid::cSquid(void) :
|
||||
super("Squid", 94, "", "")
|
||||
super("Squid", 94, "", "", 0.95, 0.95)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -17,7 +18,7 @@ cSquid::cSquid(void) :
|
||||
|
||||
|
||||
|
||||
void cSquid::GetDrops(cItems & a_Drops, cPawn * a_Killer)
|
||||
void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
||||
{
|
||||
// Drops 0-3 Ink Sacs
|
||||
AddRandomDropItem(a_Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK);
|
||||
@@ -29,15 +30,17 @@ void cSquid::GetDrops(cItems & a_Drops, cPawn * a_Killer)
|
||||
|
||||
void cSquid::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
// TODO: Rewrite this function to use a_Chunk instead of m_World
|
||||
super::Tick(a_Dt, a_Chunk);
|
||||
|
||||
Vector3d Pos = GetPosition();
|
||||
|
||||
// TODO: Not a real behavior, but cool :D
|
||||
if (!IsBlockWater(GetWorld()->GetBlock((int) Pos.x, (int) Pos.y, (int) Pos.z)) && !IsBurning())
|
||||
int RelX = (int)floor(Pos.x + 0.5) - a_Chunk.GetPosX() * cChunkDef::Width;
|
||||
int RelZ = (int)floor(Pos.z + 0.5) - a_Chunk.GetPosZ() * cChunkDef::Width;
|
||||
if (!IsBlockWater(a_Chunk.GetBlock(RelX, (int)Pos.y, RelZ)) && !IsOnFire())
|
||||
{
|
||||
SetMetaData(BURNING);
|
||||
// Burn for 10 ticks, then decide again
|
||||
StartBurning(10);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user