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Rewritten entity-on-fire management ("forever on fire" bugs)

Fixes FS #297 and part of FS #403.
Added sizes to all entities.
Moved all damage-related functions from cPawn to cEntity
API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords()

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-07-01 10:39:56 +00:00
parent 3cfe865df3
commit 37276a4430
72 changed files with 2640 additions and 2446 deletions

View File

@@ -9,8 +9,10 @@
cSlime::cSlime(void) :
super("Slime", 55, "mob.slime.attack", "mob.slime.attack")
/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
cSlime::cSlime(int a_Size) :
super("Slime", 55, "mob.slime.attack", "mob.slime.attack", 0.6 * a_Size, 0.6 * a_Size),
m_Size(a_Size)
{
}
@@ -18,7 +20,7 @@ cSlime::cSlime(void) :
void cSlime::GetDrops(cItems & a_Drops, cPawn * a_Killer)
void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
// TODO: only when tiny
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_SLIMEBALL);