Rewritten entity-on-fire management ("forever on fire" bugs)
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -9,8 +9,10 @@
|
||||
|
||||
|
||||
|
||||
cSlime::cSlime(void) :
|
||||
super("Slime", 55, "mob.slime.attack", "mob.slime.attack")
|
||||
/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
|
||||
cSlime::cSlime(int a_Size) :
|
||||
super("Slime", 55, "mob.slime.attack", "mob.slime.attack", 0.6 * a_Size, 0.6 * a_Size),
|
||||
m_Size(a_Size)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -18,7 +20,7 @@ cSlime::cSlime(void) :
|
||||
|
||||
|
||||
|
||||
void cSlime::GetDrops(cItems & a_Drops, cPawn * a_Killer)
|
||||
void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
||||
{
|
||||
// TODO: only when tiny
|
||||
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_SLIMEBALL);
|
||||
|
||||
Reference in New Issue
Block a user