Rewritten entity-on-fire management ("forever on fire" bugs)
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -9,7 +9,7 @@
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cSheep::cSheep(void) :
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super("Sheep", 91, "mob.sheep.say", "mob.sheep.say"),
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super("Sheep", 91, "mob.sheep.say", "mob.sheep.say", 0.6, 1.3),
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m_IsSheared(false),
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m_WoolColor(E_META_WOOL_WHITE)
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{
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@@ -19,7 +19,7 @@ cSheep::cSheep(void) :
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void cSheep::GetDrops(cItems & a_Drops, cPawn * a_Killer)
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void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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if (!m_IsSheared)
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{
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