Rewritten entity-on-fire management ("forever on fire" bugs)

Fixes FS #297 and part of FS #403.
Added sizes to all entities.
Moved all damage-related functions from cPawn to cEntity
API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords()

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-07-01 10:39:56 +00:00
parent 3cfe865df3
commit 37276a4430
72 changed files with 2640 additions and 2446 deletions
+2 -2
View File
@@ -8,7 +8,7 @@
cGhast::cGhast(void) :
super("Ghast", 56, "mob.ghast.scream", "mob.ghast.death")
super("Ghast", 56, "mob.ghast.scream", "mob.ghast.death", 4, 4)
{
}
@@ -16,7 +16,7 @@ cGhast::cGhast(void) :
void cGhast::GetDrops(cItems & a_Drops, cPawn * a_Killer)
void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_GUNPOWDER);
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GHAST_TEAR);