Rewritten entity-on-fire management ("forever on fire" bugs)
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -14,7 +14,7 @@
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cCow::cCow(void) :
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super("Cow", 92, "mob.cow.hurt", "mob.cow.hurt")
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super("Cow", 92, "mob.cow.hurt", "mob.cow.hurt", 0.9, 1.3)
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{
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}
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@@ -22,10 +22,10 @@ cCow::cCow(void) :
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void cCow::GetDrops(cItems & a_Drops, cPawn * a_Killer)
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void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER);
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AddRandomDropItem(a_Drops, 1, 3, (GetMetaData() == BURNING) ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
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AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
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}
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