Rewritten entity-on-fire management ("forever on fire" bugs)
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -8,7 +8,8 @@
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cCavespider::cCavespider(void) :
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super("Cavespider", 59, "mob.spider.say", "mob.spider.death")
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// TODO: The size is only a guesstimate, measure in vanilla and fix the size values here
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super("Cavespider", 59, "mob.spider.say", "mob.spider.death", 0.9, 0.6)
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{
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}
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@@ -28,7 +29,7 @@ void cCavespider::Tick(float a_Dt, cChunk & a_Chunk)
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void cCavespider::GetDrops(cItems & a_Drops, cPawn * a_Killer)
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void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING);
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AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE);
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