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Rewritten entity-on-fire management ("forever on fire" bugs)

Fixes FS #297 and part of FS #403.
Added sizes to all entities.
Moved all damage-related functions from cPawn to cEntity
API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords()

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-07-01 10:39:56 +00:00
parent 3cfe865df3
commit 37276a4430
72 changed files with 2640 additions and 2446 deletions

View File

@@ -510,16 +510,16 @@ void cChunkMap::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, c
void cChunkMap::BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_Exclude)
void cChunkMap::BroadcastMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Pawn.GetChunkX(), ZERO_CHUNK_Y, a_Pawn.GetChunkZ());
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastMetadata(a_Pawn, a_Exclude);
Chunk->BroadcastMetadata(a_Entity, a_Exclude);
}