Rewritten entity-on-fire management ("forever on fire" bugs)
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -510,16 +510,16 @@ void cChunkMap::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, c
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void cChunkMap::BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_Exclude)
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void cChunkMap::BroadcastMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSLayers);
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cChunkPtr Chunk = GetChunkNoGen(a_Pawn.GetChunkX(), ZERO_CHUNK_Y, a_Pawn.GetChunkZ());
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cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
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if (Chunk == NULL)
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{
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return;
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}
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// It's perfectly legal to broadcast packets even to invalid chunks!
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Chunk->BroadcastMetadata(a_Pawn, a_Exclude);
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Chunk->BroadcastMetadata(a_Entity, a_Exclude);
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}
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