Merge branch 'master' into portals
Conflicts: src/Blocks/WorldInterface.h src/ClientHandle.cpp src/ClientHandle.h src/Entities/Player.cpp src/Entities/Player.h src/Generating/FinishGen.cpp src/Protocol/Protocol.h src/Protocol/Protocol125.cpp src/Protocol/Protocol125.h src/Protocol/Protocol16x.cpp src/Protocol/Protocol16x.h src/Protocol/Protocol17x.cpp src/Protocol/Protocol17x.h src/Protocol/ProtocolRecognizer.cpp src/Protocol/ProtocolRecognizer.h src/Root.h src/World.cpp
This commit is contained in:
@@ -146,7 +146,6 @@ void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const
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int NumSlots = (*itr)->GetNumSlots();
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for (int i = 0; i < NumSlots; i++)
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{
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const cItem * Item = (*itr)->GetSlot(i, a_Player);
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if (Item == NULL)
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{
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@@ -165,12 +164,12 @@ void cWindow::GetSlots(cPlayer & a_Player, cItems & a_Slots) const
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void cWindow::Clicked(
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cPlayer & a_Player,
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cPlayer & a_Player,
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int a_WindowID, short a_SlotNum, eClickAction a_ClickAction,
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const cItem & a_ClickedItem
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)
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{
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cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
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cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager();
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if (a_WindowID != m_WindowID)
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{
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LOGWARNING("%s: Wrong window ID (exp %d, got %d) received from \"%s\"; ignoring click.", __FUNCTION__, m_WindowID, a_WindowID, a_Player.GetName().c_str());
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@@ -179,6 +178,7 @@ void cWindow::Clicked(
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switch (a_ClickAction)
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{
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case caLeftClickOutside:
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case caRightClickOutside:
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{
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if (PlgMgr->CallHookPlayerTossingItem(a_Player))
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@@ -191,25 +191,16 @@ void cWindow::Clicked(
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a_Player.TossPickup(a_ClickedItem);
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}
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// Toss one of the dragged items:
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a_Player.TossHeldItem();
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return;
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}
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case caLeftClickOutside:
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{
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if (PlgMgr->CallHookPlayerTossingItem(a_Player))
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if (a_ClickAction == caLeftClickOutside)
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{
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// A plugin doesn't agree with the tossing. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
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return;
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// Toss all dragged items:
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a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
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}
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if (a_Player.IsGameModeCreative())
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else
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{
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a_Player.TossPickup(a_ClickedItem);
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// Toss one of the dragged items:
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a_Player.TossHeldItem();
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}
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// Toss all dragged items:
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a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
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return;
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}
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case caLeftClickOutsideHoldNothing:
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@@ -772,7 +763,7 @@ void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// cInventoryWindow:
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cInventoryWindow::cInventoryWindow(cPlayer & a_Player) :
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@@ -789,7 +780,7 @@ cInventoryWindow::cInventoryWindow(cPlayer & a_Player) :
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// cCraftingWindow:
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cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
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@@ -804,7 +795,7 @@ cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// cAnvilWindow:
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cAnvilWindow::cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
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@@ -849,7 +840,7 @@ void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// cEnchantingWindow:
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cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
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@@ -910,25 +901,27 @@ void cEnchantingWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// cChestWindow:
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cChestWindow::cChestWindow(cChestEntity * a_Chest) :
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cWindow(wtChest, "Chest"),
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cWindow(wtChest, (a_Chest->GetBlockType() == E_BLOCK_CHEST) ? "Chest" : "Trapped Chest"),
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m_World(a_Chest->GetWorld()),
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m_BlockX(a_Chest->GetPosX()),
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m_BlockY(a_Chest->GetPosY()),
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m_BlockZ(a_Chest->GetPosZ())
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m_BlockZ(a_Chest->GetPosZ()),
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m_PrimaryChest(a_Chest),
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m_SecondaryChest(NULL)
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{
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m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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// Play the opening sound:
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m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
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m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
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// Send out the chest-open packet:
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m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_CHEST);
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m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_Chest->GetBlockType());
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}
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@@ -936,11 +929,13 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) :
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cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) :
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cWindow(wtChest, "Double Chest"),
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cWindow(wtChest, (a_PrimaryChest->GetBlockType() == E_BLOCK_CHEST) ? "Double Chest" : "Double Trapped Chest"),
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m_World(a_PrimaryChest->GetWorld()),
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m_BlockX(a_PrimaryChest->GetPosX()),
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m_BlockY(a_PrimaryChest->GetPosY()),
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m_BlockZ(a_PrimaryChest->GetPosZ())
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m_BlockZ(a_PrimaryChest->GetPosZ()),
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m_PrimaryChest(a_PrimaryChest),
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m_SecondaryChest(a_SecondaryChest)
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{
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m_SlotAreas.push_back(new cSlotAreaDoubleChest(a_PrimaryChest, a_SecondaryChest, *this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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@@ -949,10 +944,55 @@ cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_Secon
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m_ShouldDistributeToHotbarFirst = false;
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// Play the opening sound:
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m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
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m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
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// Send out the chest-open packet:
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m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_CHEST);
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m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_PrimaryChest->GetBlockType());
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}
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void cChestWindow::OpenedByPlayer(cPlayer & a_Player)
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{
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int ChunkX, ChunkZ;
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m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() + 1);
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cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
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m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
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if (m_SecondaryChest != NULL)
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{
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m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1);
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cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
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m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
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}
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cWindow::OpenedByPlayer(a_Player);
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}
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bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
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{
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int ChunkX, ChunkZ;
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m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() - 1);
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cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ);
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m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
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if (m_SecondaryChest != NULL)
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{
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m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1);
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cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ);
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m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ);
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}
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cWindow::ClosedByPlayer(a_Player, a_CanRefuse);
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return true;
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}
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@@ -962,20 +1002,20 @@ cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_Secon
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cChestWindow::~cChestWindow()
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{
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// Send out the chest-close packet:
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m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_CHEST);
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m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, m_PrimaryChest->GetBlockType());
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m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
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m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// cDropSpenserWindow:
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cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
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cWindow(wtDropSpenser, "Dropspenser")
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cWindow(wtDropSpenser, (a_DropSpenser->GetBlockType() == E_BLOCK_DISPENSER) ? "Dispenser" : "Dropper")
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{
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m_ShouldDistributeToHotbarFirst = false;
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m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this));
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@@ -987,7 +1027,7 @@ cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ,
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// cEnderChestWindow:
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cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) :
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@@ -1002,7 +1042,7 @@ cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) :
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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// Play the opening sound:
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m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
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m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
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// Send out the chest-open packet:
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m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_ENDER_CHEST);
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@@ -1017,14 +1057,15 @@ cEnderChestWindow::~cEnderChestWindow()
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// Send out the chest-close packet:
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m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST);
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m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
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// Play the closing sound
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m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// cHopperWindow:
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cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEntity * a_Hopper) :
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@@ -1040,7 +1081,7 @@ cHopperWindow::cHopperWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperEn
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// cFurnaceWindow:
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cFurnaceWindow::cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) :
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