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Merge branch 'master' into portals

Conflicts:
	src/Blocks/WorldInterface.h
	src/ClientHandle.cpp
	src/ClientHandle.h
	src/Entities/Player.cpp
	src/Entities/Player.h
	src/Generating/FinishGen.cpp
	src/Protocol/Protocol.h
	src/Protocol/Protocol125.cpp
	src/Protocol/Protocol125.h
	src/Protocol/Protocol16x.cpp
	src/Protocol/Protocol16x.h
	src/Protocol/Protocol17x.cpp
	src/Protocol/Protocol17x.h
	src/Protocol/ProtocolRecognizer.cpp
	src/Protocol/ProtocolRecognizer.h
	src/Root.h
	src/World.cpp
This commit is contained in:
Tiger Wang
2014-07-18 20:10:51 +01:00
382 changed files with 7715 additions and 4736 deletions

View File

@@ -1,13 +1,15 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Player.h"
#include "../ChatColor.h"
#include "../Server.h"
#include "../UI/Window.h"
#include "../UI/WindowOwner.h"
#include "../World.h"
#include "../Bindings/PluginManager.h"
#include "../BlockEntities/BlockEntity.h"
#include "../BlockEntities/EnderChestEntity.h"
#include "../GroupManager.h"
#include "../Group.h"
#include "../Root.h"
@@ -33,50 +35,47 @@
cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
: super(etPlayer, 0.6, 1.8)
, m_bVisible(true)
, m_FoodLevel(MAX_FOOD_LEVEL)
, m_FoodSaturationLevel(5)
, m_FoodTickTimer(0)
, m_FoodExhaustionLevel(0)
, m_FoodPoisonedTicksRemaining(0)
, m_LastJumpHeight(0)
, m_LastGroundHeight(0)
, m_bTouchGround(false)
, m_Stance(0.0)
, m_Inventory(*this)
, m_CurrentWindow(NULL)
, m_InventoryWindow(NULL)
, m_Color('-')
, m_GameMode(eGameMode_NotSet)
, m_IP("")
, m_ClientHandle(a_Client)
, m_NormalMaxSpeed(1.0)
, m_SprintingMaxSpeed(1.3)
, m_FlyingMaxSpeed(1.0)
, m_IsCrouched(false)
, m_IsSprinting(false)
, m_IsFlying(false)
, m_IsSwimming(false)
, m_IsSubmerged(false)
, m_IsFishing(false)
, m_CanFly(false)
, m_EatingFinishTick(-1)
, m_LifetimeTotalXp(0)
, m_CurrentXp(0)
, m_bDirtyExperience(false)
, m_IsChargingBow(false)
, m_BowCharge(0)
, m_FloaterID(-1)
, m_Team(NULL)
, m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL)
cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
super(etPlayer, 0.6, 1.8),
m_bVisible(true),
m_FoodLevel(MAX_FOOD_LEVEL),
m_FoodSaturationLevel(5.0),
m_FoodTickTimer(0),
m_FoodExhaustionLevel(0.0),
m_LastJumpHeight(0),
m_LastGroundHeight(0),
m_bTouchGround(false),
m_Stance(0.0),
m_Inventory(*this),
m_EnderChestContents(9, 3),
m_CurrentWindow(NULL),
m_InventoryWindow(NULL),
m_Color('-'),
m_GameMode(eGameMode_NotSet),
m_IP(""),
m_ClientHandle(a_Client),
m_NormalMaxSpeed(1.0),
m_SprintingMaxSpeed(1.3),
m_FlyingMaxSpeed(1.0),
m_IsCrouched(false),
m_IsSprinting(false),
m_IsFlying(false),
m_IsSwimming(false),
m_IsSubmerged(false),
m_IsFishing(false),
m_CanFly(false),
m_EatingFinishTick(-1),
m_LifetimeTotalXp(0),
m_CurrentXp(0),
m_bDirtyExperience(false),
m_IsChargingBow(false),
m_BowCharge(0),
m_FloaterID(-1),
m_Team(NULL),
m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL),
m_bIsTeleporting(false),
m_UUID((a_Client != NULL) ? a_Client->GetUUID() : "")
{
LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
this, GetUniqueID()
);
m_InventoryWindow = new cInventoryWindow(*this);
m_CurrentWindow = m_InventoryWindow;
m_InventoryWindow->OpenedByPlayer(*this);
@@ -127,7 +126,7 @@ cPlayer::~cPlayer(void)
if (!cRoot::Get()->GetPluginManager()->CallHookPlayerDestroyed(*this))
{
cRoot::Get()->BroadcastChatLeave(Printf("%s has left the game", GetName().c_str()));
LOGINFO("Player %s has left the game.", GetName().c_str());
LOGINFO("Player %s has left the game", GetName().c_str());
}
LOGD("Deleting cPlayer \"%s\" at %p, ID %d", GetName().c_str(), this, GetUniqueID());
@@ -219,7 +218,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
SendExperience();
}
if (GetPosition() != m_LastPos) // Change in position from last tick?
if (!GetPosition().EqualsEps(m_LastPos, 0.01)) // Non negligible change in position from last tick?
{
// Apply food exhaustion from movement:
ApplyFoodExhaustionFromMovement();
@@ -280,19 +279,19 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
short cPlayer::CalcLevelFromXp(short a_XpTotal)
{
//level 0 to 15
// level 0 to 15
if(a_XpTotal <= XP_TO_LEVEL15)
{
return a_XpTotal / XP_PER_LEVEL_TO15;
}
//level 30+
// level 30+
if(a_XpTotal > XP_TO_LEVEL30)
{
return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7;
}
//level 16 to 30
// level 16 to 30
return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3;
}
@@ -302,19 +301,19 @@ short cPlayer::CalcLevelFromXp(short a_XpTotal)
short cPlayer::XpForLevel(short a_Level)
{
//level 0 to 15
// level 0 to 15
if(a_Level <= 15)
{
return a_Level * XP_PER_LEVEL_TO15;
}
//level 30+
// level 30+
if(a_Level >= 31)
{
return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 );
}
//level 16 to 30
// level 16 to 30
return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 );
}
@@ -336,7 +335,7 @@ float cPlayer::GetXpPercentage()
short int currentLevel = CalcLevelFromXp(m_CurrentXp);
short int currentLevel_XpBase = XpForLevel(currentLevel);
return (float)(m_CurrentXp - currentLevel_XpBase) /
return (float)(m_CurrentXp - currentLevel_XpBase) /
(float)(XpForLevel(1+currentLevel) - currentLevel_XpBase);
}
@@ -349,7 +348,7 @@ bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
if(!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp)))
{
LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp);
return false; //oops, they gave us a dodgey number
return false; // oops, they gave us a dodgey number
}
m_CurrentXp = a_CurrentXp;
@@ -371,7 +370,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
// Value was bad, abort and report
LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.",
a_Xp_delta);
return -1; // Should we instead just return the current Xp?
return -1; // Should we instead just return the current Xp?
}
m_CurrentXp += a_Xp_delta;
@@ -388,7 +387,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
m_LifetimeTotalXp += a_Xp_delta;
}
LOGD("Player \"%s\" gained/lost %d experience, total is now: %d",
LOGD("Player \"%s\" gained/lost %d experience, total is now: %d",
GetName().c_str(), a_Xp_delta, m_CurrentXp);
// Set experience to be updated
@@ -406,6 +405,7 @@ void cPlayer::StartChargingBow(void)
LOGD("Player \"%s\" started charging their bow", GetName().c_str());
m_IsChargingBow = true;
m_BowCharge = 0;
m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
}
@@ -418,6 +418,8 @@ int cPlayer::FinishChargingBow(void)
int res = m_BowCharge;
m_IsChargingBow = false;
m_BowCharge = 0;
m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
return res;
}
@@ -430,6 +432,7 @@ void cPlayer::CancelChargingBow(void)
LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", GetName().c_str(), m_BowCharge);
m_IsChargingBow = false;
m_BowCharge = 0;
m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
}
@@ -469,7 +472,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
{
float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
{
// Increment statistic
m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5));
@@ -489,7 +492,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
// Fall particles
GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, (int)GetPosY() - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
}
}
m_LastGroundHeight = (float)GetPosY();
}
@@ -511,7 +514,15 @@ void cPlayer::Heal(int a_Health)
void cPlayer::SetFoodLevel(int a_FoodLevel)
{
m_FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL));
int FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL));
if (cRoot::Get()->GetPluginManager()->CallHookPlayerFoodLevelChange(*this, FoodLevel))
{
m_FoodSaturationLevel = 5.0;
return;
}
m_FoodLevel = FoodLevel;
SendHealth();
}
@@ -546,26 +557,15 @@ void cPlayer::SetFoodExhaustionLevel(double a_FoodExhaustionLevel)
void cPlayer::SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining)
{
m_FoodPoisonedTicksRemaining = a_FoodPoisonedTicksRemaining;
}
bool cPlayer::Feed(int a_Food, double a_Saturation)
{
if (m_FoodLevel >= MAX_FOOD_LEVEL)
if (IsSatiated())
{
return false;
}
m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL);
m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel);
SendHealth();
SetFoodSaturationLevel(m_FoodSaturationLevel + a_Saturation);
SetFoodLevel(m_FoodLevel + a_Food);
return true;
}
@@ -575,17 +575,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation)
void cPlayer::FoodPoison(int a_NumTicks)
{
bool HasBeenFoodPoisoned = (m_FoodPoisonedTicksRemaining > 0);
m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks);
if (!HasBeenFoodPoisoned)
{
m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER);
SendHealth();
}
else
{
m_World->BroadcastEntityEffect(*this, E_EFFECT_HUNGER, 0, 400); // Give the player the "Hunger" effect for 20 seconds.
}
AddEntityEffect(cEntityEffect::effHunger, a_NumTicks, 0, 1);
}
@@ -628,7 +618,7 @@ void cPlayer::FinishEating(void)
GetInventory().RemoveOneEquippedItem();
//if the food is mushroom soup, return a bowl to the inventory
// if the food is mushroom soup, return a bowl to the inventory
if( Item.m_ItemType == E_ITEM_MUSHROOM_SOUP ) {
cItem emptyBowl(E_ITEM_BOWL, 1, 0, "");
GetInventory().AddItem(emptyBowl, true, true);
@@ -870,16 +860,16 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
void cPlayer::KilledBy(cEntity * a_Killer)
void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
{
super::KilledBy(a_Killer);
super::KilledBy(a_TDI);
if (m_Health > 0)
{
return; // not dead yet =]
return; // not dead yet =]
}
m_bVisible = false; // So new clients don't see the player
m_bVisible = false; // So new clients don't see the player
// Puke out all the items
cItems Pickups;
@@ -896,20 +886,42 @@ void cPlayer::KilledBy(cEntity * a_Killer)
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
if (a_Killer == NULL)
if (a_TDI.Attacker == NULL)
{
GetWorld()->BroadcastChatDeath(Printf("%s was killed by environmental damage", GetName().c_str()));
AString DamageText;
switch (a_TDI.DamageType)
{
case dtRangedAttack: DamageText = "was shot"; break;
case dtLightning: DamageText = "was plasmified by lightining"; break;
case dtFalling: DamageText = (GetWorld()->GetTickRandomNumber(10) % 2 == 0) ? "fell to death" : "hit the ground too hard"; break;
case dtDrowning: DamageText = "drowned"; break;
case dtSuffocating: DamageText = (GetWorld()->GetTickRandomNumber(10) % 2 == 0) ? "git merge'd into a block" : "fused with a block"; break;
case dtStarving: DamageText = "forgot the importance of food"; break;
case dtCactusContact: DamageText = "was impaled on a cactus"; break;
case dtLavaContact: DamageText = "was melted by lava"; break;
case dtPoisoning: DamageText = "died from septicaemia"; break;
case dtWithering: DamageText = "is a husk of their former selves"; break;
case dtOnFire: DamageText = "forgot to stop, drop, and roll"; break;
case dtFireContact: DamageText = "burnt themselves to death"; break;
case dtInVoid: DamageText = "somehow fell out of the world"; break;
case dtPotionOfHarming: DamageText = "was magicked to death"; break;
case dtEnderPearl: DamageText = "misused an ender pearl"; break;
case dtAdmin: DamageText = "was administrator'd"; break;
case dtExplosion: DamageText = "blew up"; break;
default: DamageText = "died, somehow; we've no idea how though"; break;
}
GetWorld()->BroadcastChatDeath(Printf("%s %s", GetName().c_str(), DamageText.c_str()));
}
else if (a_Killer->IsPlayer())
else if (a_TDI.Attacker->IsPlayer())
{
cPlayer * Killer = (cPlayer *)a_Killer;
cPlayer * Killer = (cPlayer *)a_TDI.Attacker;
GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str()));
}
else
{
AString KillerClass = a_Killer->GetClass();
KillerClass.erase(KillerClass.begin()); // Erase the 'c' of the class (e.g. "cWitch" -> "Witch")
AString KillerClass = a_TDI.Attacker->GetClass();
KillerClass.erase(KillerClass.begin()); // Erase the 'c' of the class (e.g. "cWitch" -> "Witch")
GetWorld()->BroadcastChatDeath(Printf("%s was killed by a %s", GetName().c_str(), KillerClass.c_str()));
}
@@ -959,7 +971,8 @@ void cPlayer::Respawn(void)
// Reset food level:
m_FoodLevel = MAX_FOOD_LEVEL;
m_FoodSaturationLevel = 5;
m_FoodSaturationLevel = 5.0;
m_FoodExhaustionLevel = 0.0;
// Reset Experience
m_CurrentXp = 0;
@@ -1216,6 +1229,7 @@ void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
SetPosition(a_PosX, a_PosY, a_PosZ);
m_LastGroundHeight = (float)a_PosY;
m_LastJumpHeight = (float)a_PosY;
m_bIsTeleporting = true;
m_World->BroadcastTeleportEntity(*this, GetClientHandle());
m_ClientHandle->SendPlayerMoveLook();
@@ -1260,7 +1274,7 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
// TODO: Add a slight random change (+-0.0075 in each direction)
return res * a_SpeedCoeff;
}
}
@@ -1293,7 +1307,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos )
{
// When attached to an entity, the client sends position packets with weird coords:
// Y = -999 and X, Z = attempting to create speed, usually up to 0.03
// We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
// We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
// the client may still send more of these nonsensical packets.
if (m_AttachedTo != NULL)
{
@@ -1320,7 +1334,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos )
void cPlayer::SetVisible(bool a_bVisible)
{
if (a_bVisible && !m_bVisible) // Make visible
if (a_bVisible && !m_bVisible) // Make visible
{
m_bVisible = true;
m_World->BroadcastSpawnEntity(*this);
@@ -1328,7 +1342,7 @@ void cPlayer::SetVisible(bool a_bVisible)
if (!a_bVisible && m_bVisible)
{
m_bVisible = false;
m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients
m_World->BroadcastDestroyEntity(*this, m_ClientHandle); // Destroy on all clients
}
}
@@ -1402,7 +1416,7 @@ bool cPlayer::HasPermission(const AString & a_Permission)
{
if( OtherSplit[i].compare( Split[i] ) != 0 )
{
if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
break;
}
}
@@ -1436,7 +1450,7 @@ bool cPlayer::IsInGroup( const AString & a_Group )
void cPlayer::ResolvePermissions()
{
m_ResolvedPermissions.clear(); // Start with an empty map yo~
m_ResolvedPermissions.clear(); // Start with an empty map
// Copy all player specific permissions into the resolved permissions map
for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr )
@@ -1464,7 +1478,7 @@ void cPlayer::ResolveGroups()
m_ResolvedGroups.clear();
// Get a complete resolved list of all groups the player is in
std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
GroupList ToIterate;
for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr )
{
@@ -1482,7 +1496,7 @@ void cPlayer::ResolveGroups()
else
{
AllGroups[ CurrentGroup ] = true;
m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr )
{
@@ -1530,7 +1544,7 @@ void cPlayer::TossEquippedItem(char a_Amount)
char NewAmount = a_Amount;
if (NewAmount > GetInventory().GetEquippedItem().m_ItemCount)
{
NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there
NewAmount = GetInventory().GetEquippedItem().m_ItemCount; // Drop only what's there
}
GetInventory().GetHotbarGrid().ChangeSlotCount(GetInventory().GetEquippedSlotNum() /* Returns hotbar subslot, which HotbarGrid takes */, -a_Amount);
@@ -1592,7 +1606,7 @@ void cPlayer::TossItems(const cItems & a_Items)
double vX = 0, vY = 0, vZ = 0;
EulerToVector(-GetYaw(), GetPitch(), vZ, vX, vY);
vY = -vY * 2 + 1.f;
m_World->SpawnItemPickups(a_Items, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
m_World->SpawnItemPickups(a_Items, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
}
@@ -1681,7 +1695,12 @@ void cPlayer::LoadPermissionsFromDisk()
<<<<<<< HEAD
bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
=======
bool cPlayer::LoadFromDisk(void)
>>>>>>> master
{
a_World = cRoot::Get()->GetWorld(GetLoadedWorldName());
if (a_World == NULL)
@@ -1691,49 +1710,93 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
LoadPermissionsFromDisk();
AString SourceFile;
Printf(SourceFile, "players/%s.json", GetName().c_str() );
// Load from the UUID file:
if (LoadFromFile(GetUUIDFileName(m_UUID)))
{
return true;
}
// Load from the offline UUID file, if allowed:
AString OfflineUUID = cClientHandle::GenerateOfflineUUID(GetName());
if (cRoot::Get()->GetServer()->ShouldLoadOfflinePlayerData())
{
if (LoadFromFile(GetUUIDFileName(OfflineUUID)))
{
return true;
}
}
// Load from the old-style name-based file, if allowed:
if (cRoot::Get()->GetServer()->ShouldLoadNamedPlayerData())
{
AString OldStyleFileName = Printf("players/%s.json", GetName().c_str());
if (LoadFromFile(OldStyleFileName))
{
// Save in new format and remove the old file
if (SaveToDisk())
{
cFile::Delete(OldStyleFileName);
}
return true;
}
}
// None of the files loaded successfully
LOG("Player data file not found for %s (%s, offline %s), will be reset to defaults.",
GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str()
);
return false;
}
bool cPlayer::LoadFromFile(const AString & a_FileName)
{
// Load the data from the file:
cFile f;
if (!f.Open(SourceFile, cFile::fmRead))
if (!f.Open(a_FileName, cFile::fmRead))
{
// This is a new player whom we haven't seen yet, bail out, let them have the defaults
return false;
}
AString buffer;
if (f.ReadRestOfFile(buffer) != f.GetSize())
{
LOGWARNING("Cannot read player data from file \"%s\"", SourceFile.c_str());
LOGWARNING("Cannot read player data from file \"%s\"", a_FileName.c_str());
return false;
}
f.Close(); //cool kids play nice
f.Close();
// Parse the JSON format:
Json::Value root;
Json::Reader reader;
if (!reader.parse(buffer, root, false))
{
LOGWARNING("Cannot parse player data in file \"%s\", player will be reset", SourceFile.c_str());
LOGWARNING("Cannot parse player data in file \"%s\"", a_FileName.c_str());
return false;
}
// Load the player data:
Json::Value & JSON_PlayerPosition = root["position"];
if (JSON_PlayerPosition.size() == 3)
{
SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble());
SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble());
SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble());
SetPosX(JSON_PlayerPosition[(unsigned)0].asDouble());
SetPosY(JSON_PlayerPosition[(unsigned)1].asDouble());
SetPosZ(JSON_PlayerPosition[(unsigned)2].asDouble());
m_LastPos = GetPosition();
}
Json::Value & JSON_PlayerRotation = root["rotation"];
if (JSON_PlayerRotation.size() == 3)
{
SetYaw ((float)JSON_PlayerRotation[(unsigned int)0].asDouble());
SetPitch ((float)JSON_PlayerRotation[(unsigned int)1].asDouble());
SetRoll ((float)JSON_PlayerRotation[(unsigned int)2].asDouble());
SetYaw ((float)JSON_PlayerRotation[(unsigned)0].asDouble());
SetPitch ((float)JSON_PlayerRotation[(unsigned)1].asDouble());
SetRoll ((float)JSON_PlayerRotation[(unsigned)2].asDouble());
}
m_Health = root.get("health", 0).asInt();
m_Health = root.get("health", 0).asInt();
m_AirLevel = root.get("air", MAX_AIR_LEVEL).asInt();
m_FoodLevel = root.get("food", MAX_FOOD_LEVEL).asInt();
m_FoodSaturationLevel = root.get("foodSaturation", MAX_FOOD_LEVEL).asDouble();
@@ -1754,6 +1817,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
}
m_Inventory.LoadFromJson(root["inventory"]);
cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents);
m_LoadedWorldName = root.get("world", "world").asString();
@@ -1762,8 +1826,8 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
StatSerializer.Load();
LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
GetName().c_str(), GetPosX(), GetPosY(), GetPosZ(), GetLoadedWorldName().c_str()
LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str()
);
return true;
@@ -1776,6 +1840,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
bool cPlayer::SaveToDisk()
{
cFile::CreateFolder(FILE_IO_PREFIX + AString("players"));
cFile::CreateFolder(FILE_IO_PREFIX + AString("players/") + m_UUID.substr(0, 2));
// create the JSON data
Json::Value JSON_PlayerPosition;
@@ -1791,7 +1856,11 @@ bool cPlayer::SaveToDisk()
Json::Value JSON_Inventory;
m_Inventory.SaveToJson(JSON_Inventory);
Json::Value JSON_EnderChestInventory;
cEnderChestEntity::SaveToJson(JSON_EnderChestInventory, m_EnderChestContents);
Json::Value root;
<<<<<<< HEAD
root["position"] = JSON_PlayerPosition;
root["rotation"] = JSON_PlayerRotation;
root["inventory"] = JSON_Inventory;
@@ -1812,27 +1881,59 @@ bool cPlayer::SaveToDisk()
if (m_GameMode == GetWorld()->GetGameMode())
{
root["gamemode"] = (int) eGameMode_NotSet;
=======
root["position"] = JSON_PlayerPosition;
root["rotation"] = JSON_PlayerRotation;
root["inventory"] = JSON_Inventory;
root["enderchestinventory"] = JSON_EnderChestInventory;
root["health"] = m_Health;
root["xpTotal"] = m_LifetimeTotalXp;
root["xpCurrent"] = m_CurrentXp;
root["air"] = m_AirLevel;
root["food"] = m_FoodLevel;
root["foodSaturation"] = m_FoodSaturationLevel;
root["foodTickTimer"] = m_FoodTickTimer;
root["foodExhaustion"] = m_FoodExhaustionLevel;
root["isflying"] = IsFlying();
root["lastknownname"] = GetName();
if (m_World != NULL)
{
root["world"] = m_World->GetName();
if (m_GameMode == m_World->GetGameMode())
{
root["gamemode"] = (int) eGameMode_NotSet;
}
else
{
root["gamemode"] = (int) m_GameMode;
}
>>>>>>> master
}
else
{
root["gamemode"] = (int) m_GameMode;
// This happens if the player is saved to new format after loading from the old format
root["world"] = m_LoadedWorldName;
root["gamemode"] = (int) eGameMode_NotSet;
}
Json::StyledWriter writer;
std::string JsonData = writer.write(root);
AString SourceFile;
Printf(SourceFile, "players/%s.json", GetName().c_str() );
AString SourceFile = GetUUIDFileName(m_UUID);
cFile f;
if (!f.Open(SourceFile, cFile::fmWrite))
{
LOGERROR("ERROR WRITING PLAYER \"%s\" TO FILE \"%s\" - cannot open file", GetName().c_str(), SourceFile.c_str());
LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot open file. Player will lose their progress.",
GetName().c_str(), SourceFile.c_str()
);
return false;
}
if (f.Write(JsonData.c_str(), JsonData.size()) != (int)JsonData.size())
{
LOGERROR("ERROR WRITING PLAYER JSON TO FILE \"%s\"", SourceFile.c_str());
LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ",
GetName().c_str(), SourceFile.c_str()
);
return false;
}
@@ -1841,7 +1942,7 @@ bool cPlayer::SaveToDisk()
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
if (!StatSerializer.Save())
{
LOGERROR("Could not save stats for player %s", GetName().c_str());
LOGWARNING("Could not save stats for player %s", GetName().c_str());
return false;
}
@@ -1874,14 +1975,14 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
void cPlayer::UseEquippedItem(void)
{
if (IsGameModeCreative()) // No damage in creative
if (IsGameModeCreative()) // No damage in creative
{
return;
}
if (GetInventory().DamageEquippedItem())
{
m_World->BroadcastSoundEffect("random.break", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
}
}
@@ -1909,16 +2010,13 @@ void cPlayer::TickBurning(cChunk & a_Chunk)
void cPlayer::HandleFood(void)
{
// Ref.: http://www.minecraftwiki.net/wiki/Hunger
if (IsGameModeCreative())
{
// Hunger is disabled for Creative
return;
}
// Remember the food level before processing, for later comparison
int LastFoodLevel = m_FoodLevel;
// Heal or damage, based on the food level, using the m_FoodTickTimer:
if ((m_FoodLevel > 17) || (m_FoodLevel <= 0))
{
@@ -1927,11 +2025,11 @@ void cPlayer::HandleFood(void)
{
m_FoodTickTimer = 0;
if (m_FoodLevel >= 17)
if ((m_FoodLevel > 17) && (GetHealth() < GetMaxHealth()))
{
// Regenerate health from food, incur 3 pts of food exhaustion:
Heal(1);
m_FoodExhaustionLevel += 3;
m_FoodExhaustionLevel += 3.0;
}
else if ((m_FoodLevel <= 0) && (m_Health > 1))
{
@@ -1940,37 +2038,21 @@ void cPlayer::HandleFood(void)
}
}
}
// Apply food poisoning food exhaustion:
if (m_FoodPoisonedTicksRemaining > 0)
{
m_FoodPoisonedTicksRemaining--;
m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick
}
else
{
m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER); // Remove the "Hunger" effect.
}
// Apply food exhaustion that has accumulated:
if (m_FoodExhaustionLevel >= 4)
if (m_FoodExhaustionLevel >= 4.0)
{
m_FoodExhaustionLevel -= 4;
m_FoodExhaustionLevel -= 4.0;
if (m_FoodSaturationLevel >= 1)
if (m_FoodSaturationLevel >= 1.0)
{
m_FoodSaturationLevel -= 1;
m_FoodSaturationLevel -= 1.0;
}
else
{
m_FoodLevel = std::max(m_FoodLevel - 1, 0);
SetFoodLevel(m_FoodLevel - 1);
}
}
if (m_FoodLevel != LastFoodLevel)
{
SendHealth();
}
}
@@ -2036,7 +2118,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
{
if (IsClimbing())
{
if (a_DeltaPos.y > 0.0) // Going up
if (a_DeltaPos.y > 0.0) // Going up
{
m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5));
}
@@ -2055,7 +2137,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
}
else
{
if (Value >= 25) // Ignore small/slow movement
if (Value >= 25) // Ignore small/slow movement
{
m_Stats.AddValue(statDistFlown, Value);
}
@@ -2094,11 +2176,25 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
return;
}
// If we have just teleported, apply no exhaustion
if (m_bIsTeleporting)
{
m_bIsTeleporting = false;
return;
}
// If riding anything, apply no food exhaustion
if (m_AttachedTo != NULL)
{
return;
}
// Process exhaustion every two ticks as that is how frequently m_LastPos is updated
// Otherwise, we apply exhaustion for a 'movement' every tick, one of which is an already processed value
if (GetWorld()->GetWorldAge() % 2 != 0)
{
return;
}
// Calculate the distance travelled, update the last pos:
Vector3d Movement(GetPosition() - m_LastPos);
@@ -2157,3 +2253,19 @@ void cPlayer::Detach()
AString cPlayer::GetUUIDFileName(const AString & a_UUID)
{
ASSERT(a_UUID.size() == 36);
AString res("players/");
res.append(a_UUID, 0, 2);
res.push_back('/');
res.append(a_UUID, 2, AString::npos);
res.append(".json");
return res;
}