1
0

Merge branch 'master' into portals

Conflicts:
	src/Blocks/WorldInterface.h
	src/ClientHandle.cpp
	src/ClientHandle.h
	src/Entities/Player.cpp
	src/Entities/Player.h
	src/Generating/FinishGen.cpp
	src/Protocol/Protocol.h
	src/Protocol/Protocol125.cpp
	src/Protocol/Protocol125.h
	src/Protocol/Protocol16x.cpp
	src/Protocol/Protocol16x.h
	src/Protocol/Protocol17x.cpp
	src/Protocol/Protocol17x.h
	src/Protocol/ProtocolRecognizer.cpp
	src/Protocol/ProtocolRecognizer.h
	src/Root.h
	src/World.cpp
This commit is contained in:
Tiger Wang
2014-07-18 20:10:51 +01:00
382 changed files with 7715 additions and 4736 deletions

View File

@@ -41,7 +41,7 @@
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// sSetBlock:
sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position
@@ -58,11 +58,11 @@ sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_Bloc
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// cChunk:
cChunk::cChunk(
int a_ChunkX, int a_ChunkY, int a_ChunkZ,
int a_ChunkX, int a_ChunkY, int a_ChunkZ,
cChunkMap * a_ChunkMap, cWorld * a_World,
cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP,
cAllocationPool<cChunkData::sChunkSection> & a_Pool
@@ -87,7 +87,8 @@ cChunk::cChunk(
m_NeighborZM(a_NeighborZM),
m_NeighborZP(a_NeighborZP),
m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()),
m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData())
m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()),
m_AlwaysTicked(0)
{
if (a_NeighborXM != NULL)
{
@@ -442,12 +443,12 @@ void cChunk::CollectMobCensus(cMobCensus& toFill)
{
currentPlayer = (*itr)->GetPlayer();
playerPositions.push_back(&(currentPlayer->GetPosition()));
}
}
Vector3d currentPosition;
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
//LOGD("Counting entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
// LOGD("Counting entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
if ((*itr)->IsMob())
{
cMonster& Monster = (cMonster&)(**itr);
@@ -463,7 +464,7 @@ void cChunk::CollectMobCensus(cMobCensus& toFill)
void cChunk::getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a_MaxY, int a_MaxZ)
void cChunk::GetThreeRandomNumbers(int & a_X, int & a_Y, int & a_Z,int a_MaxX, int a_MaxY, int a_MaxZ)
{
ASSERT(a_MaxX * a_MaxY * a_MaxZ * 8 < 0x00ffffff);
int Random = m_World->GetTickRandomNumber(0x00ffffff);
@@ -479,12 +480,12 @@ void cChunk::getThreeRandomNumber(int& a_X, int& a_Y, int& a_Z,int a_MaxX, int a
void cChunk::getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z)
void cChunk::GetRandomBlockCoords(int & a_X, int & a_Y, int & a_Z)
{
// MG TODO : check if this kind of optimization (only one random call) is still needed
// MG TODO : if so propagate it
getThreeRandomNumber(a_X, a_Y, a_Z, Width, Height-2, Width);
GetThreeRandomNumbers(a_X, a_Y, a_Z, Width, Height - 2, Width);
a_Y++;
}
@@ -494,65 +495,68 @@ void cChunk::getRandomBlockCoords(int& a_X, int& a_Y, int& a_Z)
void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner)
{
int Center_X,Center_Y,Center_Z;
getRandomBlockCoords(Center_X,Center_Y,Center_Z);
int CenterX, CenterY, CenterZ;
GetRandomBlockCoords(CenterX, CenterY, CenterZ);
BLOCKTYPE PackCenterBlock = GetBlock(Center_X, Center_Y, Center_Z);
if (a_MobSpawner.CheckPackCenter(PackCenterBlock))
BLOCKTYPE PackCenterBlock = GetBlock(CenterX, CenterY, CenterZ);
if (!a_MobSpawner.CheckPackCenter(PackCenterBlock))
{
a_MobSpawner.NewPack();
int NumberOfTries = 0;
int NumberOfSuccess = 0;
int MaxNbOfSuccess = 4; // this can be changed during the process for Wolves and Ghass
while (NumberOfTries < 12 && NumberOfSuccess < MaxNbOfSuccess)
{
const int HorizontalRange = 20; // MG TODO : relocate
const int VerticalRange = 0; // MG TODO : relocate
int Try_X, Try_Y, Try_Z;
getThreeRandomNumber(Try_X, Try_Y, Try_Z, 2*HorizontalRange+1 , 2*VerticalRange+1 , 2*HorizontalRange+1);
Try_X -= HorizontalRange;
Try_Y -= VerticalRange;
Try_Z -= HorizontalRange;
Try_X += Center_X;
Try_Y += Center_Y;
Try_Z += Center_Z;
ASSERT(Try_Y > 0);
ASSERT(Try_Y < cChunkDef::Height-1);
EMCSBiome Biome = m_ChunkMap->GetBiomeAt (Try_X, Try_Z);
// MG TODO :
// Moon cycle (for slime)
// check player and playerspawn presence < 24 blocks
// check mobs presence on the block
// MG TODO : check that "Level" really means Y
/*
NIBBLETYPE SkyLight = 0;
NIBBLETYPE BlockLight = 0;
*/
if (IsLightValid())
{
cEntity* newMob = a_MobSpawner.TryToSpawnHere(this, Try_X, Try_Y, Try_Z, Biome, MaxNbOfSuccess);
if (newMob)
{
int WorldX, WorldY, WorldZ;
PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ);
double ActualX = WorldX + 0.5;
double ActualZ = WorldZ + 0.5;
newMob->SetPosition(ActualX, WorldY, ActualZ);
LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ);
NumberOfSuccess++;
}
}
NumberOfTries++;
}
return;
}
a_MobSpawner.NewPack();
int NumberOfTries = 0;
int NumberOfSuccess = 0;
int MaxNbOfSuccess = 4; // This can be changed during the process for Wolves and Ghasts
while ((NumberOfTries < 12) && (NumberOfSuccess < MaxNbOfSuccess))
{
const int HorizontalRange = 20; // MG TODO : relocate
const int VerticalRange = 0; // MG TODO : relocate
int TryX, TryY, TryZ;
GetThreeRandomNumbers(TryX, TryY, TryZ, 2 * HorizontalRange + 1, 2 * VerticalRange + 1, 2 * HorizontalRange + 1);
TryX -= HorizontalRange;
TryY -= VerticalRange;
TryZ -= HorizontalRange;
TryX += CenterX;
TryY += CenterY;
TryZ += CenterZ;
ASSERT(TryY > 0);
ASSERT(TryY < cChunkDef::Height - 1);
EMCSBiome Biome = m_ChunkMap->GetBiomeAt(TryX, TryZ);
// MG TODO :
// Moon cycle (for slime)
// check player and playerspawn presence < 24 blocks
// check mobs presence on the block
// MG TODO : check that "Level" really means Y
/*
NIBBLETYPE SkyLight = 0;
NIBBLETYPE BlockLight = 0;
*/
NumberOfTries++;
if (!IsLightValid())
{
continue;
}
cEntity * newMob = a_MobSpawner.TryToSpawnHere(this, TryX, TryY, TryZ, Biome, MaxNbOfSuccess);
if (newMob == NULL)
{
continue;
}
int WorldX, WorldY, WorldZ;
PositionToWorldPosition(TryX, TryY, TryZ, WorldX, WorldY, WorldZ);
double ActualX = WorldX + 0.5;
double ActualZ = WorldZ + 0.5;
newMob->SetPosition(ActualX, WorldY, ActualZ);
LOGD("Spawning %s #%i at {%d, %d, %d}", newMob->GetClass(), newMob->GetUniqueID(), WorldX, WorldY, WorldZ);
NumberOfSuccess++;
} // while (retry)
}
@@ -695,13 +699,13 @@ void cChunk::ProcessQueuedSetBlocks(void)
{
if (itr->m_Tick <= CurrTick)
{
if (itr->m_PreviousType != E_BLOCK_AIR) // PreviousType defaults to 0 if not specified
if (itr->m_PreviousType != E_BLOCK_AIR) // PreviousType defaults to 0 if not specified
{
if (GetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ) == itr->m_PreviousType)
{
// Current world age is bigger than/equal to target world age - delay time reached AND
// Previous block type was the same as current block type (to prevent duplication)
SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); // SetMeta doesn't send to client
SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); // SetMeta doesn't send to client
itr = m_SetBlockQueue.erase(itr);
LOGD("Successfully set queued block - previous and current types matched");
}
@@ -807,7 +811,7 @@ void cChunk::TickBlocks(void)
if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ))
{
continue; // It's all air up here
continue; // It's all air up here
}
cBlockHandler * Handler = BlockHandler(GetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ));
@@ -892,7 +896,7 @@ void cChunk::ApplyWeatherToTop()
SetBlock(X, Height, Z, E_BLOCK_ICE, 0);
}
else if (
(m_World->IsDeepSnowEnabled()) &&
(m_World->IsDeepSnowEnabled()) &&
(
(TopBlock == E_BLOCK_RED_ROSE) ||
(TopBlock == E_BLOCK_YELLOW_FLOWER) ||
@@ -940,10 +944,10 @@ void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Bl
IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, BlockType[2], BlockMeta);
IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - 1, BlockType[3], BlockMeta);
if (
!IsValid ||
(BlockType[0] == ProduceType) ||
(BlockType[1] == ProduceType) ||
(BlockType[2] == ProduceType) ||
!IsValid ||
(BlockType[0] == ProduceType) ||
(BlockType[1] == ProduceType) ||
(BlockType[2] == ProduceType) ||
(BlockType[3] == ProduceType)
)
{
@@ -1225,7 +1229,7 @@ bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE
}
Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
return true;
}
}
@@ -1297,6 +1301,7 @@ void cChunk::CreateBlockEntities(void)
switch (BlockType)
{
case E_BLOCK_BEACON:
case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_CHEST:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
@@ -1427,6 +1432,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
switch (a_BlockType)
{
case E_BLOCK_BEACON:
case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_CHEST:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
@@ -1524,11 +1530,11 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
m_ChunkData.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType);
if ( // Queue block to be sent only if ...
a_SendToClients && // ... we are told to do so AND ...
if ( // Queue block to be sent only if ...
a_SendToClients && // ... we are told to do so AND ...
(
(OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ...
!( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them); see below for specifics:
(OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ...
!( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them); see below for specifics:
((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
@@ -1641,6 +1647,31 @@ cBlockEntity * cChunk::GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ)
bool cChunk::ShouldBeTicked(void) const
{
return (HasAnyClients() || (m_AlwaysTicked > 0));
}
void cChunk::SetAlwaysTicked(bool a_AlwaysTicked)
{
if (a_AlwaysTicked)
{
m_AlwaysTicked += 1;
}
else
{
m_AlwaysTicked -= 1;
}
}
void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z)
{
cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z);
@@ -1696,7 +1727,7 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
{
if ((!(*itr)->IsPickup()) && (!(*itr)->IsProjectile()))
{
continue; // Only pickups and projectiles
continue; // Only pickups and projectiles can be picked up
}
float DiffX = (float)((*itr)->GetPosX() - PosX );
float DiffY = (float)((*itr)->GetPosY() - PosY );
@@ -1852,7 +1883,7 @@ bool cChunk::HasClient(cClientHandle* a_Client)
bool cChunk::HasAnyClients(void)
bool cChunk::HasAnyClients(void) const
{
return !m_LoadedByClient.empty();
}
@@ -2116,7 +2147,7 @@ bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallb
{
continue;
}
if ((*itr)->GetBlockType() != E_BLOCK_CHEST)
if (((*itr)->GetBlockType() != E_BLOCK_CHEST) && ((*itr)->GetBlockType() != E_BLOCK_TRAPPED_CHEST)) // Trapped chests use normal chests' handlers
{
// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
return false;
@@ -2258,7 +2289,7 @@ bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceC
}
} // switch (BlockType)
// The correct block entity is here,
// The correct block entity is here,
if (a_Callback.Item((cFurnaceEntity *)*itr))
{
return false;
@@ -2290,7 +2321,7 @@ bool cChunk::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBl
return false;
}
// The correct block entity is here,
// The correct block entity is here
if (a_Callback.Item((cNoteEntity *)*itr))
{
return false;
@@ -2322,7 +2353,7 @@ bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom
return false;
}
// The correct block entity is here,
// The correct block entity is here,
if (a_Callback.Item((cCommandBlockEntity *)*itr))
{
return false;
@@ -2354,7 +2385,7 @@ bool cChunk::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadC
return false;
}
// The correct block entity is here,
// The correct block entity is here,
if (a_Callback.Item((cMobHeadEntity *)*itr))
{
return false;
@@ -2386,7 +2417,7 @@ bool cChunk::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlower
return false;
}
// The correct block entity is here,
// The correct block entity is here
if (a_Callback.Item((cFlowerPotEntity *)*itr))
{
return false;
@@ -2439,13 +2470,13 @@ bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_
BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
{
if (
(a_RelX < 0) || (a_RelX >= Width) ||
(a_RelX < 0) || (a_RelX >= Width) ||
(a_RelY < 0) || (a_RelY >= Height) ||
(a_RelZ < 0) || (a_RelZ >= Width)
)
{
ASSERT(!"GetBlock(x, y, z) out of bounds!");
return 0; // Clip
return 0; // Clip
}
return m_ChunkData.GetBlock(a_RelX, a_RelY, a_RelZ);
@@ -2496,8 +2527,8 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ)
{
int BlockX = m_PosX * cChunkDef::Width + a_RelX;
int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ;
int BlockY, ChunkX, ChunkZ;
AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
int ChunkX, ChunkZ;
BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ);
return m_ChunkMap->GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
}
@@ -2696,7 +2727,7 @@ void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClie
void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
void cChunk::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
{
@@ -2704,7 +2735,7 @@ void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_
{
continue;
}
(*itr)->SendCollectPickup(a_Pickup, a_Player);
(*itr)->SendCollectEntity(a_Entity, a_Player);
} // for itr - LoadedByClient[]
}
@@ -2920,7 +2951,7 @@ void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectI
void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
void cChunk::BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
{
@@ -2928,7 +2959,7 @@ void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a
{
continue;
}
(*itr)->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
(*itr)->SendSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch);
} // for itr - LoadedByClient[]
}