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Added SendEntityEffect and SendRemoveEntityEffect. Also a Player now gets the hunger effect when he has food poison.

This commit is contained in:
STRWarrior
2013-12-14 18:03:00 +01:00
parent c1bc26f1ed
commit 37069288d5
8 changed files with 91 additions and 1 deletions

View File

@@ -216,6 +216,16 @@ void cProtocolRecognizer::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocolRecognizer::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration);
}
void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
ASSERT(m_Protocol != NULL);
@@ -456,6 +466,16 @@ void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player)
void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendRemoveEntityEffect(a_Entity, a_EffectID);
}
void cProtocolRecognizer::SendRespawn(void)
{
ASSERT(m_Protocol != NULL);