1
0

Added SendEntityEffect and SendRemoveEntityEffect. Also a Player now gets the hunger effect when he has food poison.

This commit is contained in:
STRWarrior
2013-12-14 18:03:00 +01:00
parent c1bc26f1ed
commit 37069288d5
8 changed files with 91 additions and 1 deletions

View File

@@ -43,6 +43,8 @@ enum
PACKET_HANDSHAKE = 0x02,
PACKET_CHAT = 0x03,
PACKET_UPDATE_TIME = 0x04,
PACKET_ENTITY_EFFECT = 0x1D,
PACKET_REMOVE_ENTITY_EFFECT = 0x1E,
PACKET_ENTITY_EQUIPMENT = 0x05,
PACKET_USE_ENTITY = 0x07,
PACKET_UPDATE_HEALTH = 0x08,
@@ -300,6 +302,21 @@ void cProtocol125::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol125::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_ENTITY_EFFECT);
WriteInt (a_Entity.GetUniqueID());
WriteByte (a_EffectID);
WriteByte (a_Amplifier);
WriteShort(a_Duration);
Flush();
}
void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
cCSLock Lock(m_CSPacket);
@@ -678,6 +695,19 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_REMOVE_ENTITY_EFFECT);
WriteInt (a_Entity.GetUniqueID());
WriteByte (a_EffectID);
Flush();
}
void cProtocol125::SendRespawn(void)
{
cCSLock Lock(m_CSPacket);