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Added SendEntityEffect and SendRemoveEntityEffect. Also a Player now gets the hunger effect when he has food poison.

This commit is contained in:
STRWarrior
2013-12-14 18:03:00 +01:00
parent c1bc26f1ed
commit 37069288d5
8 changed files with 91 additions and 1 deletions

View File

@@ -557,9 +557,13 @@ void cPlayer::FoodPoison(int a_NumTicks)
m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks);
if (!HasBeenFoodPoisoned)
{
// TODO: Send the poisoning indication to the client - how?
m_ClientHandle->SendRemoveEntityEffect(*this, 17);
SendHealth();
}
else
{
m_ClientHandle->SendEntityEffect(*this, 17, 0, 20);
}
}
@@ -1704,6 +1708,10 @@ void cPlayer::HandleFood(void)
m_FoodPoisonedTicksRemaining--;
m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick
}
else
{
m_ClientHandle->SendRemoveEntityEffect(*this, 17); // remove the "Hunger" effect.
}
// Apply food exhaustion that has accumulated:
if (m_FoodExhaustionLevel >= 4)