Added Book Enchanting
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@@ -800,7 +800,7 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player)
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m_ParentWindow.SetProperty(1, 0, a_Player);
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m_ParentWindow.SetProperty(2, 0, a_Player);
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}
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else if (cItem::IsEnchantable(Item.m_ItemType) && Item.m_Enchantments.IsEmpty())
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else if (cItem::IsEnchantable(Item.m_ItemType) || Item.m_ItemType == E_ITEM_BOOK && Item.m_Enchantments.IsEmpty())
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{
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int Bookshelves = GetBookshelvesCount(a_Player.GetWorld());
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