Fixed double chests (#3741)
Normal and trapped chests next to each other don't open a double chest window. Slot changes in the secondary chest are broadcast. Placing a chest in +x of another updates the original chest's metadata.
This commit is contained in:
@@ -127,21 +127,28 @@ void cChestEntity::ScanNeighbours()
|
||||
{
|
||||
public:
|
||||
cChestEntity * m_Neighbour;
|
||||
BLOCKTYPE m_ChestType;
|
||||
|
||||
cFindNeighbour() :
|
||||
m_Neighbour(nullptr)
|
||||
cFindNeighbour(BLOCKTYPE a_ChestType) :
|
||||
m_Neighbour(nullptr),
|
||||
m_ChestType(a_ChestType)
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool Item(cChestEntity * a_Chest) override
|
||||
{
|
||||
if (a_Chest->GetBlockType() != m_ChestType)
|
||||
{
|
||||
// Neighboring block is not the same type of chest
|
||||
return true;
|
||||
}
|
||||
m_Neighbour = a_Chest;
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
// Scan horizontally adjacent blocks for any neighbouring chest:
|
||||
cFindNeighbour FindNeighbour;
|
||||
// Scan horizontally adjacent blocks for any neighbouring chest of the same type:
|
||||
cFindNeighbour FindNeighbour(m_BlockType);
|
||||
if (
|
||||
m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, FindNeighbour) ||
|
||||
m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, FindNeighbour) ||
|
||||
|
||||
Reference in New Issue
Block a user