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Fix Crash on stopping the server (#3176)

This commit is contained in:
LogicParrot
2016-05-02 00:18:21 +03:00
parent 5265c6aaf6
commit 36754f20f8
3 changed files with 14 additions and 2 deletions

View File

@@ -51,6 +51,19 @@ cChunkMap::cChunkMap(cWorld * a_World) :
cChunkMap::~cChunkMap()
{
// Explicitly destroy all chunks and ChunkLayers, so that they're guaranteed to be
// destroyed before other internals. This fixes crashes on stopping the server.
// because the chunk destructor deletes entities and those may access the chunkmap.
// Also, the cChunkData destructor accesses the chunkMap's allocator.
m_Layers.clear();
}
void cChunkMap::RemoveLayer(cChunkLayer * a_Layer)
{
cCSLock Lock(m_CSLayers);