Fixed a race condition when adding a player to a world.
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@@ -199,6 +199,10 @@ public:
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/** Adds the entity to its appropriate chunk, takes ownership of the entity pointer */
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void AddEntity(cEntity * a_Entity);
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/** Adds the entity to its appropriate chunk, if the entity is not already added.
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Takes ownership of the entity pointer */
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void AddEntityIfNotPresent(cEntity * a_Entity);
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/** Returns true if the entity with specified ID is present in the chunks */
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bool HasEntity(int a_EntityID);
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