Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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@@ -34,6 +34,9 @@ cBlockInfo::cBlockInfoArray::cBlockInfoArray()
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}
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cBoundingBox::cBoundingBox(double, double, double, double, double, double)
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{
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}
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@@ -217,7 +220,7 @@ bool cBlockEntity::IsBlockEntityBlockType(BLOCKTYPE a_BlockType)
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void cBlockEntity::SetPos(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cBlockEntity::SetPos(Vector3i a_NewPos)
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{
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}
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@@ -225,7 +228,7 @@ void cBlockEntity::SetPos(int a_BlockX, int a_BlockY, int a_BlockZ)
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cBlockEntity * cBlockEntity::Clone(int a_BlockX, int a_BlockY, int a_BlockZ)
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cBlockEntity * cBlockEntity::Clone(Vector3i a_Pos)
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{
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return nullptr;
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}
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@@ -234,11 +237,7 @@ cBlockEntity * cBlockEntity::Clone(int a_BlockX, int a_BlockY, int a_BlockZ)
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cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
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cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World)
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{
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return nullptr;
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}
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