Refactored more of Entities and BlockEntities to use Vector3. (#4403)

This commit is contained in:
Mattes D
2019-09-29 14:59:24 +02:00
committed by GitHub
parent ba664340f3
commit 365cbc6e1c
122 changed files with 1271 additions and 861 deletions
+3 -3
View File
@@ -291,7 +291,7 @@ bool cBlockHandler::IsInsideBlock(Vector3d a_Position, const BLOCKTYPE a_BlockTy
cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World)
{
return nullptr;
}
@@ -316,7 +316,7 @@ void cDeadlockDetect::UntrackCriticalSection(cCriticalSection & a_CS)
void cBlockEntity::SetPos(int a_BlockX, int a_BlockY, int a_BlockZ)
void cBlockEntity::SetPos(Vector3i a_NewPos)
{
}
@@ -333,7 +333,7 @@ bool cBlockEntity::IsBlockEntityBlockType(BLOCKTYPE a_BlockType)
cBlockEntity * cBlockEntity::Clone(int a_BlockX, int a_BlockY, int a_BlockZ)
cBlockEntity * cBlockEntity::Clone(Vector3i a_Pos)
{
return nullptr;
}