Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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@@ -19,10 +19,10 @@
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class cDropSpenserWindow :
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public cWindow
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{
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typedef cWindow super;
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using super = cWindow;
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public:
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cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser);
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cDropSpenserWindow(cDropSpenserEntity * a_DropSpenser);
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virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
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};
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