Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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@@ -57,7 +57,7 @@ bool cSkeleton::Attack(std::chrono::milliseconds a_Dt)
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Vector3d Speed = (GetTarget()->GetPosition() + Inaccuracy - GetPosition()) * 5;
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Speed.y += Random.RandInt(-1, 1);
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auto Arrow = cpp14::make_unique<cArrowEntity>(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
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auto Arrow = cpp14::make_unique<cArrowEntity>(this, GetPosition().addedY(1), Speed);
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auto ArrowPtr = Arrow.get();
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if (!ArrowPtr->Initialize(std::move(Arrow), *m_World))
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{
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