Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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@@ -595,7 +595,7 @@ cBlockEntity * cChunkDesc::GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ)
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int AbsZ = a_RelZ + m_Coords.m_ChunkZ * cChunkDef::Width;
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// The block entity is not created yet, try to create it and add to list:
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cBlockEntity * be = cBlockEntity::CreateByBlockType(GetBlockType(a_RelX, a_RelY, a_RelZ), GetBlockMeta(a_RelX, a_RelY, a_RelZ), AbsX, a_RelY, AbsZ);
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cBlockEntity * be = cBlockEntity::CreateByBlockType(GetBlockType(a_RelX, a_RelY, a_RelZ), GetBlockMeta(a_RelX, a_RelY, a_RelZ), {AbsX, a_RelY, AbsZ});
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if (be == nullptr)
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{
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// No block entity for this block type
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