Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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@@ -21,11 +21,11 @@
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cSplashPotionEntity::cSplashPotionEntity(
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cEntity * a_Creator,
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double a_X, double a_Y, double a_Z,
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const Vector3d & a_Speed,
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Vector3d a_Pos,
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Vector3d a_Speed,
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const cItem & a_Item
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) :
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super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
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):
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super(pkSplashPotion, a_Creator, a_Pos, 0.25, 0.25),
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m_Item(a_Item),
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m_DestroyTimer(-1)
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{
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