Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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@@ -224,8 +224,8 @@ protected:
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////////////////////////////////////////////////////////////////////////////////
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// cProjectileEntity:
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cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) :
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super(etProjectile, a_X, a_Y, a_Z, a_Width, a_Height),
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cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, Vector3d a_Pos, double a_Width, double a_Height):
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super(etProjectile, a_Pos, a_Width, a_Height),
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m_ProjectileKind(a_Kind),
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m_CreatorData(
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((a_Creator != nullptr) ? a_Creator->GetUniqueID() : cEntity::INVALID_ID),
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@@ -242,8 +242,8 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a
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cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) :
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super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height),
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cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed, double a_Width, double a_Height):
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super(etProjectile, a_Pos, a_Width, a_Height),
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m_ProjectileKind(a_Kind),
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m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? static_cast<cPlayer *>(a_Creator)->GetName() : "", a_Creator->GetEquippedWeapon().m_Enchantments),
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m_IsInGround(false)
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@@ -259,7 +259,13 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Ve
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std::unique_ptr<cProjectileEntity> cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed)
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std::unique_ptr<cProjectileEntity> cProjectileEntity::Create(
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eKind a_Kind,
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cEntity * a_Creator,
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Vector3d a_Pos,
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const cItem * a_Item,
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const Vector3d * a_Speed
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)
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{
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Vector3d Speed;
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if (a_Speed != nullptr)
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@@ -269,15 +275,15 @@ std::unique_ptr<cProjectileEntity> cProjectileEntity::Create(eKind a_Kind, cEnti
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switch (a_Kind)
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{
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case pkArrow: return cpp14::make_unique<cArrowEntity> (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkEgg: return cpp14::make_unique<cThrownEggEntity> (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkEnderPearl: return cpp14::make_unique<cThrownEnderPearlEntity>(a_Creator, a_X, a_Y, a_Z, Speed);
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case pkSnowball: return cpp14::make_unique<cThrownSnowballEntity> (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkGhastFireball: return cpp14::make_unique<cGhastFireballEntity> (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkFireCharge: return cpp14::make_unique<cFireChargeEntity> (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkExpBottle: return cpp14::make_unique<cExpBottleEntity> (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkSplashPotion: return cpp14::make_unique<cSplashPotionEntity> (a_Creator, a_X, a_Y, a_Z, Speed, *a_Item);
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case pkWitherSkull: return cpp14::make_unique<cWitherSkullEntity> (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkArrow: return cpp14::make_unique<cArrowEntity> (a_Creator, a_Pos, Speed);
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case pkEgg: return cpp14::make_unique<cThrownEggEntity> (a_Creator, a_Pos, Speed);
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case pkEnderPearl: return cpp14::make_unique<cThrownEnderPearlEntity>(a_Creator, a_Pos, Speed);
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case pkSnowball: return cpp14::make_unique<cThrownSnowballEntity> (a_Creator, a_Pos, Speed);
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case pkGhastFireball: return cpp14::make_unique<cGhastFireballEntity> (a_Creator, a_Pos, Speed);
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case pkFireCharge: return cpp14::make_unique<cFireChargeEntity> (a_Creator, a_Pos, Speed);
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case pkExpBottle: return cpp14::make_unique<cExpBottleEntity> (a_Creator, a_Pos, Speed);
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case pkSplashPotion: return cpp14::make_unique<cSplashPotionEntity> (a_Creator, a_Pos, Speed, *a_Item);
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case pkWitherSkull: return cpp14::make_unique<cWitherSkullEntity> (a_Creator, a_Pos, Speed);
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case pkFirework:
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{
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ASSERT(a_Item != nullptr);
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@@ -286,7 +292,7 @@ std::unique_ptr<cProjectileEntity> cProjectileEntity::Create(eKind a_Kind, cEnti
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return nullptr;
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}
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return cpp14::make_unique<cFireworkEntity>(a_Creator, a_X, a_Y, a_Z, *a_Item);
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return cpp14::make_unique<cFireworkEntity>(a_Creator, a_Pos, *a_Item);
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}
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case pkFishingFloat: break;
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}
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