Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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@@ -14,7 +14,7 @@
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cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) :
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super(a_EntityType, 0, 0, 0, a_Width, a_Height),
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super(a_EntityType, Vector3d(), a_Width, a_Height),
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m_EntityEffects(tEffectMap()),
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m_LastGroundHeight(0),
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m_bTouchGround(false)
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