Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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@@ -9,8 +9,8 @@
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cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) :
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cHangingEntity(etItemFrame, a_BlockFace, a_X, a_Y, a_Z),
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cItemFrame::cItemFrame(eBlockFace a_BlockFace, Vector3d a_Pos):
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super(etItemFrame, a_BlockFace, a_Pos),
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m_Item(E_BLOCK_AIR),
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m_ItemRotation(0)
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{
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