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Refactored more of Entities and BlockEntities to use Vector3. (#4403)

This commit is contained in:
Mattes D
2019-09-29 14:59:24 +02:00
committed by GitHub
parent ba664340f3
commit 365cbc6e1c
122 changed files with 1271 additions and 861 deletions

View File

@@ -9,8 +9,8 @@
cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, double a_X, double a_Y, double a_Z) :
cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8),
cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, Vector3d a_Pos) :
super(a_EntityType, a_Pos, 0.8, 0.8),
m_Facing(cHangingEntity::BlockFaceToProtocolFace(a_Facing))
{
SetMaxHealth(1);