Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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@@ -73,9 +73,9 @@ protected:
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cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, UInt32 a_PlayerID, int a_CountDownTime) :
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cEntity(etFloater, a_X, a_Y, a_Z, 0.2, 0.2),
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m_BitePos(Vector3d(a_X, a_Y, a_Z)),
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cFloater::cFloater(Vector3d a_Pos, Vector3d a_Speed, UInt32 a_PlayerID, int a_CountDownTime) :
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super(etFloater, a_Pos, 0.2, 0.2),
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m_BitePos(a_Pos),
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m_CanPickupItem(false),
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m_PickupCountDown(0),
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m_CountDownTime(a_CountDownTime),
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