Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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@@ -8,8 +8,8 @@
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cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
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super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
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cFireworkEntity::cFireworkEntity(cEntity * a_Creator, Vector3d a_Pos, const cItem & a_Item) :
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super(pkFirework, a_Creator, a_Pos, 0.25, 0.25),
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m_TicksToExplosion(a_Item.m_FireworkItem.m_FlightTimeInTicks),
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m_FireworkItem(a_Item)
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{
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