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Refactored more of Entities and BlockEntities to use Vector3. (#4403)

This commit is contained in:
Mattes D
2019-09-29 14:59:24 +02:00
committed by GitHub
parent ba664340f3
commit 365cbc6e1c
122 changed files with 1271 additions and 861 deletions

View File

@@ -8,8 +8,8 @@
cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) :
super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
cFireworkEntity::cFireworkEntity(cEntity * a_Creator, Vector3d a_Pos, const cItem & a_Item) :
super(pkFirework, a_Creator, a_Pos, 0.25, 0.25),
m_TicksToExplosion(a_Item.m_FireworkItem.m_FlightTimeInTicks),
m_FireworkItem(a_Item)
{