Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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@@ -10,8 +10,8 @@
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cFallingBlock::cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
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super(etFallingBlock, a_BlockPosition.x + 0.5f, a_BlockPosition.y, a_BlockPosition.z + 0.5f, 0.98, 0.98),
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cFallingBlock::cFallingBlock(Vector3i a_BlockPosition, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
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super(etFallingBlock, Vector3d(0.5, 0, 0.5) + a_BlockPosition, 0.98, 0.98),
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m_BlockType(a_BlockType),
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m_BlockMeta(a_BlockMeta),
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m_OriginalPosition(a_BlockPosition)
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