Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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@@ -5,25 +5,10 @@
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#include "../ClientHandle.h"
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cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward)
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: cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98)
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, m_Reward(a_Reward)
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, m_Timer(0)
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{
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SetMaxHealth(5);
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SetHealth(5);
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SetGravity(-16);
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SetAirDrag(0.02f);
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}
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cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward)
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: cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98)
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, m_Reward(a_Reward)
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, m_Timer(0)
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cExpOrb::cExpOrb(Vector3d a_Pos, int a_Reward):
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super(etExpOrb, a_Pos, 0.98, 0.98), // TODO: Check size
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m_Reward(a_Reward),
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m_Timer(0)
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{
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SetMaxHealth(5);
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SetHealth(5);
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