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Refactored more of Entities and BlockEntities to use Vector3. (#4403)

This commit is contained in:
Mattes D
2019-09-29 14:59:24 +02:00
committed by GitHub
parent ba664340f3
commit 365cbc6e1c
122 changed files with 1271 additions and 861 deletions

View File

@@ -5,25 +5,10 @@
#include "../ClientHandle.h"
cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward)
: cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98)
, m_Reward(a_Reward)
, m_Timer(0)
{
SetMaxHealth(5);
SetHealth(5);
SetGravity(-16);
SetAirDrag(0.02f);
}
cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward)
: cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98)
, m_Reward(a_Reward)
, m_Timer(0)
cExpOrb::cExpOrb(Vector3d a_Pos, int a_Reward):
super(etExpOrb, a_Pos, 0.98, 0.98), // TODO: Check size
m_Reward(a_Reward),
m_Timer(0)
{
SetMaxHealth(5);
SetHealth(5);