Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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@@ -32,7 +32,7 @@ static UInt32 GetNextUniqueID(void)
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////////////////////////////////////////////////////////////////////////////////
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// cEntity:
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cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height):
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cEntity::cEntity(eEntityType a_EntityType, Vector3d a_Pos, double a_Width, double a_Height):
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m_UniqueID(GetNextUniqueID()),
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m_Health(1),
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m_MaxHealth(1),
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@@ -44,7 +44,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
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m_bOnGround(false),
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m_Gravity(-9.81f),
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m_AirDrag(0.02f),
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m_LastPosition(a_X, a_Y, a_Z),
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m_LastPosition(a_Pos),
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m_EntityType(a_EntityType),
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m_World(nullptr),
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m_IsWorldChangeScheduled(false),
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@@ -65,8 +65,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
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m_ParentChunk(nullptr),
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m_HeadYaw(0.0),
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m_Rot(0.0, 0.0, 0.0),
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m_Position(a_X, a_Y, a_Z),
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m_LastSentPosition(a_X, a_Y, a_Z),
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m_Position(a_Pos),
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m_LastSentPosition(a_Pos),
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m_WaterSpeed(0, 0, 0),
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m_Mass (0.001), // Default 1g
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m_Width(a_Width),
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