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Refactored more of Entities and BlockEntities to use Vector3. (#4403)

This commit is contained in:
Mattes D
2019-09-29 14:59:24 +02:00
committed by GitHub
parent ba664340f3
commit 365cbc6e1c
122 changed files with 1271 additions and 861 deletions

View File

@@ -32,7 +32,7 @@ static UInt32 GetNextUniqueID(void)
////////////////////////////////////////////////////////////////////////////////
// cEntity:
cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height):
cEntity::cEntity(eEntityType a_EntityType, Vector3d a_Pos, double a_Width, double a_Height):
m_UniqueID(GetNextUniqueID()),
m_Health(1),
m_MaxHealth(1),
@@ -44,7 +44,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
m_bOnGround(false),
m_Gravity(-9.81f),
m_AirDrag(0.02f),
m_LastPosition(a_X, a_Y, a_Z),
m_LastPosition(a_Pos),
m_EntityType(a_EntityType),
m_World(nullptr),
m_IsWorldChangeScheduled(false),
@@ -65,8 +65,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
m_ParentChunk(nullptr),
m_HeadYaw(0.0),
m_Rot(0.0, 0.0, 0.0),
m_Position(a_X, a_Y, a_Z),
m_LastSentPosition(a_X, a_Y, a_Z),
m_Position(a_Pos),
m_LastSentPosition(a_Pos),
m_WaterSpeed(0, 0, 0),
m_Mass (0.001), // Default 1g
m_Width(a_Width),