Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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@@ -13,8 +13,8 @@
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cFlowerPotEntity::cFlowerPotEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World):
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Super(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World)
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cFlowerPotEntity::cFlowerPotEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World):
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super(a_BlockType, a_BlockMeta, a_Pos, a_World)
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{
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ASSERT(a_BlockType == E_BLOCK_FLOWER_POT);
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}
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@@ -31,7 +31,7 @@ void cFlowerPotEntity::Destroy(void)
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ASSERT(m_World != nullptr);
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cItems Pickups;
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Pickups.Add(m_Item);
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m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5);
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m_World->SpawnItemPickups(Pickups, Vector3d(0.5, 0.5, 0.5) + m_Pos);
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m_Item.Empty();
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}
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@@ -43,7 +43,7 @@ void cFlowerPotEntity::Destroy(void)
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void cFlowerPotEntity::CopyFrom(const cBlockEntity & a_Src)
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{
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Super::CopyFrom(a_Src);
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super::CopyFrom(a_Src);
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auto & src = static_cast<const cFlowerPotEntity &>(a_Src);
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m_Item = src.m_Item;
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}
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