Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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@@ -10,8 +10,8 @@
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cDropperEntity::cDropperEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World):
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Super(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World)
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cDropperEntity::cDropperEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World):
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super(a_BlockType, a_BlockMeta, a_Pos, a_World)
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{
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ASSERT(a_BlockType == E_BLOCK_DROPPER);
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}
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