Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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@@ -17,8 +17,8 @@
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cCommandBlockEntity::cCommandBlockEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World):
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Super(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World),
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cCommandBlockEntity::cCommandBlockEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World):
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super(a_BlockType, a_BlockMeta, a_Pos, a_World),
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m_ShouldExecute(false),
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m_Result(0)
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{
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@@ -115,7 +115,7 @@ void cCommandBlockEntity::Activate(void)
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void cCommandBlockEntity::CopyFrom(const cBlockEntity & a_Src)
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{
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Super::CopyFrom(a_Src);
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super::CopyFrom(a_Src);
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auto & src = static_cast<const cCommandBlockEntity &>(a_Src);
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m_Command = src.m_Command;
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m_LastOutput = src.m_LastOutput;
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