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Refactored more of Entities and BlockEntities to use Vector3. (#4403)

This commit is contained in:
Mattes D
2019-09-29 14:59:24 +02:00
committed by GitHub
parent ba664340f3
commit 365cbc6e1c
122 changed files with 1271 additions and 861 deletions

View File

@@ -17,8 +17,8 @@
cCommandBlockEntity::cCommandBlockEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World):
Super(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World),
cCommandBlockEntity::cCommandBlockEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World):
super(a_BlockType, a_BlockMeta, a_Pos, a_World),
m_ShouldExecute(false),
m_Result(0)
{
@@ -115,7 +115,7 @@ void cCommandBlockEntity::Activate(void)
void cCommandBlockEntity::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
super::CopyFrom(a_Src);
auto & src = static_cast<const cCommandBlockEntity &>(a_Src);
m_Command = src.m_Command;
m_LastOutput = src.m_LastOutput;