Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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@@ -26,18 +26,19 @@ class cBlockEntityWithItems :
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// tolua_begin
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public cBlockEntityWindowOwner
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{
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typedef cBlockEntity Super;
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public:
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// tolua_end
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using super = cBlockEntity;
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public: // tolua_export
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BLOCKENTITY_PROTODEF(cBlockEntityWithItems)
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cBlockEntityWithItems(
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BLOCKTYPE a_BlockType, // Type of the block that the entity represents
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NIBBLETYPE a_BlockMeta, // Meta of the block that the entity represents
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int a_BlockX, int a_BlockY, int a_BlockZ, // Position of the block entity
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Vector3i a_Pos, // Abs position of the block entity
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int a_ItemGridWidth, int a_ItemGridHeight, // Dimensions of the ItemGrid
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cWorld * a_World // Optional world to assign to the entity
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);
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