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Refactored more of Entities and BlockEntities to use Vector3. (#4403)

This commit is contained in:
Mattes D
2019-09-29 14:59:24 +02:00
committed by GitHub
parent ba664340f3
commit 365cbc6e1c
122 changed files with 1271 additions and 861 deletions

View File

@@ -9,8 +9,12 @@
#include "../ClientHandle.h"
#include "../Blocks/BlockBed.h"
cBedEntity::cBedEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, short a_Color):
Super(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World),
cBedEntity::cBedEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, short a_Color):
super(a_BlockType, a_BlockMeta, a_Pos, a_World),
m_Color(a_Color)
{
ASSERT(a_BlockType == E_BLOCK_BED);
@@ -22,7 +26,7 @@ cBedEntity::cBedEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_Bloc
void cBedEntity::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
super::CopyFrom(a_Src);
auto & src = static_cast<const cBedEntity &>(a_Src);
m_Color = src.m_Color;
}