Refactored more of Entities and BlockEntities to use Vector3. (#4403)
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@@ -9,8 +9,12 @@
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#include "../ClientHandle.h"
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#include "../Blocks/BlockBed.h"
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cBedEntity::cBedEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, short a_Color):
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Super(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World),
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cBedEntity::cBedEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, short a_Color):
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super(a_BlockType, a_BlockMeta, a_Pos, a_World),
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m_Color(a_Color)
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{
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ASSERT(a_BlockType == E_BLOCK_BED);
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@@ -22,7 +26,7 @@ cBedEntity::cBedEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_Bloc
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void cBedEntity::CopyFrom(const cBlockEntity & a_Src)
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{
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Super::CopyFrom(a_Src);
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super::CopyFrom(a_Src);
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auto & src = static_cast<const cBedEntity &>(a_Src);
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m_Color = src.m_Color;
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}
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