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Changed block send queue to use vectors

As suggested by @worktycho.
This commit is contained in:
Tiger Wang
2014-05-29 11:57:06 +01:00
parent ae4371a733
commit 365c6f50bd
3 changed files with 29 additions and 21 deletions

View File

@@ -3130,10 +3130,8 @@ void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWorld::cTaskSendBlockTo
cWorld::cTaskSendBlockToAllPlayers::cTaskSendBlockToAllPlayers(int a_BlockX, int a_BlockY, int a_BlockZ) :
m_BlockX(a_BlockX),
m_BlockY(a_BlockY),
m_BlockZ(a_BlockZ)
cWorld::cTaskSendBlockToAllPlayers::cTaskSendBlockToAllPlayers(std::vector<Vector3i> & a_SendQueue) :
m_SendQueue(a_SendQueue)
{
}
@@ -3143,26 +3141,27 @@ void cWorld::cTaskSendBlockToAllPlayers::Run(cWorld & a_World)
public cPlayerListCallback
{
public:
cPlayerCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld & a_World) :
m_BlockX(a_BlockX),
m_BlockY(a_BlockY),
m_BlockZ(a_BlockZ),
cPlayerCallback(std::vector<Vector3i> & a_SendQueue, cWorld & a_World) :
m_SendQueue(a_SendQueue),
m_World(a_World)
{
}
virtual bool Item(cPlayer * a_Player)
{
m_World.SendBlockTo(m_BlockX, m_BlockY, m_BlockZ, a_Player);
for (std::vector<Vector3i>::const_iterator itr = m_SendQueue.begin(); itr != m_SendQueue.end(); ++itr)
{
m_World.SendBlockTo(itr->x, itr->y, itr->z, a_Player);
}
return false;
}
private:
int m_BlockX, m_BlockY, m_BlockZ;
std::vector<Vector3i> m_SendQueue;
cWorld & m_World;
} PlayerCallback(m_BlockX, m_BlockY, m_BlockZ, a_World);
} PlayerCallback(m_SendQueue, a_World);
a_World.ForEachPlayer(PlayerCallback);
}